Vuforia Part 3: Scan-A-Can

Instructions

Keenan Gray

Exercise Title: Vuforia Part 3: Scan-A-Can


Purpose: Apply previously learned techniques in Unity to create a uniquely designed project.

Description: In this assignment each student will design a can, cup, or bottle to hold your new special brand of beverage. What is your favorite beverage? What does it taste/smell like? Does the beverage have any special memories associated with it. How does it make you feel? Each student group will discuss their favorite drinks and come up with a newly branded concept for their beverage. You will then design a logo and container for this brand.  The final step of this project will be creating an augmented experience on top of this logo. Perhaps the app plays a song or video when you scan the container with your phone. Or maybe a mascot pops out from the image on the cup.

Materials: 

  • Pens, Pencils
  • Sketchbooks
  • Laptops + Unity
  • Magazines
  • Scissors
  • Glue Sticks
  • Box Cutters

Instructions:

  1. Brainstorm potential brand drink ideas with your collaborator. [5 mins]
  2. Sketch ideas for your logos. Remember that these should be simple and memorable. [15 mins] Additionally they should have high contrast and consistent details - this will make it easier for Vuforia to recognize.
  3. Using the provided Templates - create your logo using the medium of collage. [10 mins]
  4. Create the cylinder target on developer.vuforia.com: Following the guide in the resources tab.[10 mins]
  5. Scan and print your collage. Cut out the wrapper and attach it to the provided cylinder to create your unique can. [40 mins]

Deliverables: Post in the Response tab the following 3 items.

  1. A sketch of your proposed logo, and augmented content.
  2. A booth photo of the container you created.
  3. A screenshot from Unity showing the augmented content on top of the crafted object.