Elementary School Partner Programs
The Eliot School
Wonder
PreVu
The Eliot School K-8
Public School
Boston, MA
The Eliot School
Program Structure
Sample Daily Schedule
Innovation Studio B
Teacher Collaboration
Innovation Studio A
Studio Prep/Planning
Makerspace Support
Office Hours + PD
Studio Prep/Planning
Teacher Collaboration
Block 0
Block 1
Block 2
Block 3
Block 4
Block 5
Block 6
Block 7
- NuVuX supported grades 2nd-8th
- 15:1 Student-Coach Ratio
- Studio 4 times per week for 50 minutes each session
- Studio length varied from 4-10 weeks
- Program emphasis on building teacher capacity through collaborations with on-site NuVu Expert
25
Student Cohorts
Reached
3
Curriculular
Collaborations
17
Unique Studio Units
8+
Connections with teachers around tools, curriculum, and future collaborations
1
NuVuX On-Site Expert
The Eliot School
Program Snapshot 2021-2022
Wonder
Private School
Wichita, KS
Wonder
Program Structure
Sample Daily Schedule
Wonder Curriculum
Block 1
(3 hours)
Morning
Lunch
Afternoon
Studio
Block 2
(3 hours)
- NuVuX supported grades 2nd-6th
- 5:1 Student-Coach Ratio
- Vertically integrated studios: Grades 2-4 and Grades 4-6
- 4-6 week studios units
- One mini-studio each week in alignment with overall unit theme
- Same studio topic across grades with technology varying based on age
Wonder
Program Structure
Monday
Morning
Lunch
Afternoon
Tuesday
Thursday
Wednesday
Friday
Academics
Studio
Academics
Studio
Academics
Studio
Academics
Studio
Academics
Studio
PreVu
Weekend Program
Cambridge, MA
PreVu
Program Structure
Saturday
Afternoon Block (3 hours)
Studio
- Group A: Grades K-2
- Group B: Grades 3-5
- 6:1 Student-Coach Ratio
- Weekly sessions each Saturday for 3 hours, 10-12 weeks total
- Single theme spans 10-12 weeks
- Each week has a unique concept to explore that relates to overall theme
Studio Examples
Design for Delight
2nd Grade
Students were challenged to come up with three distinct strategies for enhancing the ecological health of an urban location of their choosing. They researched the attributes associated with animal habitats. Furthermore, students considered the possibility of using the “in-between” spaces of our city to house local wildlife. Students brainstormed and prototyped their designs with craft and recycled materials, and used Google Maps to re-create their chosen site.
Experimental Playscapes
2nd Grade
What makes something fun? What makes a person or object playful? Is it the experience, physical attributes, or the user’s imagination? Are there things that are universally fun or is play different for each person? In this studio, we will be exploring the concepts of play and fun and determine how objects and spaces can embody those principles. Students will design playful structures and experiences for a storybook character!
Urban Ecosystems
3rd Grade
Students moved through a series of exercises to help them redesign ordinary objects in their home to be more delightful. First, students identified three objects that already bring them delight. Following a reflection activity, they listed descriptive words to communicate what exactly made them so delightful. Students then abstracted these words in a series of drawings to make a visual representation of their research. Finally, students chose a not-so-delightful, ordinary object and redesigned it, prototyping their delightful new designs with found materials.
Power Changers
3rd Grade
What do you get when history’s change-makers put on their proverbial super hero capes? Power Changers! In this studio, students will research different change makers in order to identify their “superpowers,” imagining how they could put a larger-than-life twist on the characteristics that enabled them to make history. Students then designed and prototyped wearable representations of these super powers, complete with origin stories and superhero comics.
Delightful Intervention
4th Grade
In Delightful Interventions, students will strengthen their observational powers - a key skill for successful designers! Through the design process, students will investigate the unique qualities and imperfections in their surroundings and identify opportunities for design to transform their selected site. Students will create non-destructive, temporary installations on a public site to transform space through delight, play, wonder, and surprise.
Animalia Wearables
5th Grade
Within the animal kingdom there are many beautiful forms, textures, colors, and ways of moving: from the tiniest sea caterpillars exploding with striking color, to the mighty elephant spraying water with its trunk. Students will be using animals and biology as inspiration to create Animal Wearables!